DemoSomething
Well-known member
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Championship.Manager.2007-RELOADED
PRETiME
[PRETiME] :: [ Championship.Manager.2007-RELOADED ] : 5 hours 12 minutes 38 seconds AGO:NFO [ GAMES / 288.5MB in 20F ]
DESCRiPTiON
It's time once again for football management addicts to look to the horizon in anticipation. The new league season is underway, the transfer window has closed, and the latest edition of Championship Manager is nearly here. It's the third instalment in the series since Sports Interactive split with Eidos, and although new developer Beautiful Games Studios would themselves admit to a difficult start to ChampMan life, they've had a decent amount of time now to work with.
Good team talks are not just important -- they're esential.
Championship Manager 2007 is the culmination of the steady progress made so far on the series, and fans will be pleased to hear that many of the improvements and suggestions that have been made in the official forums have been noted and attended to. We were recently invited to the BGS London headquarters to take a look at how the game is shaping up, and studio head David Rutter and producer Luke Didd took us through the changes.
iLLiCiT[iA]AWAKENiNG
iP-V
IRCFreaky
+02 °¨¨°³º¤£ [ iLLiCiT AWAKENiNG ] £¤º³°¨¨°
Championship.Manager.2007-RELOADED
PRETiME
[PRETiME] :: [ Championship.Manager.2007-RELOADED ] : 5 hours 12 minutes 38 seconds AGO:NFO [ GAMES / 288.5MB in 20F ]
DESCRiPTiON
It's time once again for football management addicts to look to the horizon in anticipation. The new league season is underway, the transfer window has closed, and the latest edition of Championship Manager is nearly here. It's the third instalment in the series since Sports Interactive split with Eidos, and although new developer Beautiful Games Studios would themselves admit to a difficult start to ChampMan life, they've had a decent amount of time now to work with.
Good team talks are not just important -- they're esential.
Championship Manager 2007 is the culmination of the steady progress made so far on the series, and fans will be pleased to hear that many of the improvements and suggestions that have been made in the official forums have been noted and attended to. We were recently invited to the BGS London headquarters to take a look at how the game is shaping up, and studio head David Rutter and producer Luke Didd took us through the changes.
iLLiCiT[iA]AWAKENiNG
iP-V
IRCFreaky